Claim it.
Or lose it.

Five players. One grid. Everybody’s money on the table. Take ground, or stand there watching somebody take yours.

2–5
players a table
1,024
tiles to fight over
One
walks away with it

Fast enough to
actually panic.

  • Nobody waits

    There are no turns. Everyone runs at once, and the board is a different board by the time you commit.

  • One mistake ends it

    No health bar. No second chance. No respawn. Get caught outside your own ground and you are finished.

  • It costs to lose

    The money on the table is real, and so is theirs. That is the difference between a game you close and a game you cannot stop playing.

Four rules.
That’s the whole game.

  1. 01

    Pick your table

    Choose the buy-in and how many seats. Everybody puts in the same, and it all goes on the table.

  2. 02

    Run the line

    Step off your patch and you start drawing behind you. Get the loop closed and everything inside it turns your colour.

  3. 03

    Take theirs

    Loop around ground somebody else is holding and it stops being theirs. That is not a loophole. That is the game.

  4. 04

    Take everything

    Clock hits zero, the board gets counted, biggest colour walks away with the table.

One winner.
Everybody else goes home.

There is no second place here. No consolation, no quiet exit, nothing waiting for the player who nearly had it.

Somebody is leaving with the table. It is going to be you, or it is going to be the one who took your ground while you were still deciding.

Somebody is taking ground
right now.

Pick a colour. Get out there before it is all spoken for.